STR_TOWN_PASS_MET:{}Passengers & mail last month: {GREEN}{NUM}{BLACK}% / {ORANGE}{NUM}{BLACK}%
STR_TOWN_PASS_NMET:{}Passengers & mail last month: {RED}{NUM}{BLACK}% / {ORANGE}{NUM}{BLACK}%
STR_TOWN_STAGE2:{}{GOLD}Consumer goods:{BLACK} {NUM} / {NUM}, delivered last {NUM} days 
STR_TOWN_STAGE3:{GOLD}Consumer goods:{BLACK} {NUM} / {NUM}, delivered last {NUM} days{}{BLUE}Industry resources{BLACK}: {NUM} / {NUM}, delivered last {NUM} days
STR_TOWN_STAGE4:{GOLD}Consumer goods:{BLACK} {NUM} / {NUM}, delivered last {NUM} days{}{BLUE}Industry resources{BLACK}: {NUM} / {NUM}{}{BROWN}and energy resources{BLACK}: {NUM} / {NUM}, delivered last {NUM} days 
STR_TOWN_EMPTY:{}Normal growth.
STR_TOWN_PASSMAIL:{GREEN}Passengers & mail last month:{BLACK} {NUM}% 

STR_TOWN_GOAL:Number of towns served currently: {ORANGE}{NUM}{BLACK} / {ORANGE}{NUM}{BLACK}

STR_IND_GOAL_A_MET:Industries Served: {GREEN}{NUM}{BLACK} / {ORANGE}{NUM}{BLACK}
STR_IND_GOAL_A_NMET:Industries Served: {RED}{NUM}{BLACK} / {ORANGE}{NUM}{BLACK}
STR_IND_GOAL_B_MET:System 2 - Industry Transport Score: {GREEN}{NUM}{BLACK} / {ORANGE}{NUM}{BLACK}
STR_IND_GOAL_B_NMET:System 2 - Industry Transport Score: {RED}{NUM}{BLACK} / {ORANGE}{NUM}{BLACK}

STR_PROGRESS:{NUM}% of total
STR_PROGRESS2:{NUM}% achieved

STR_GOOD_ECONOMY_GOAL_REACHED:Time elapsed: {NUM} year(s). Good global economy index ({GREEN}{NUM}{BLACK} points)
STR_AVERAGE_ECONOMY_GOAL_REACHED:Time elapsed: {NUM} year(s). Mediocre global economy index: ({ORANGE}{NUM}{BLACK} points)
STR_ECONOMY_WEAK:Time elapsed: {NUM} year(s). {RED}Weak global economy index: ({NUM} points){BLACK}

STR_STORY_TITLE: Think Globally, Act Locally v.{NUM}
STR_STORY_BOOK: Display {ORANGE}goal list{BLACK} to check, if global economy status is favourable for new industry construction and faster town growth. {}{}{ORANGE}Feed towns with passengers, mail and goods:{BLACK}

STR_STORY_MODE0: Below 5000 inhabitants, only {ORANGE}passengers and mail{BLACK} is required (and food, depend on climate).
STR_STORY_MODE1: Above 5000 inhabitants, {ORANGE}passengers, mail and consumer goods{BLACK} {}(food, goods, water, valuables, petrol, alcohol, building materials) have impact on town growth.
STR_STORY_MODE2: Above 10000 inhabitants, also {ORANGE}production resources{BLACK} {}(vehicles, engineering and farm supplies, packagings, paper, metals, chemicals, yeti) and {ORANGE}raw farmland resources{BLACK} {}(grains, livestock, fish, fruits) have impact on town growth.
STR_STORY_MODE3: Above 20000 inhabitants, also {ORANGE}energy resources{BLACK} {}(oil, coal, peat, wood, uranium, batteries) have impact on town growth.{}Additionally, {ORANGE}town growth effect goods{BLACK} are required.
