Wersja z 12.11.12 to r 3207, zawiera m. in:
"*New Features*
- Reworked supplies mechanic: deliver supplies regularly for temporary production boost
- Construction sprites for some industries
- Snow and fences for Biorefinery
- Snow and fences for Glass Works
- Snow for windmill version of Grain Mill
- Fences for Smithy Forge
- Snow for Recycling Depot
- Snow and fences for Textile Mill
- Snow, fences and smoke for Sugar Refinery
- Snow, fences and smoke for Stockyard
- Snow and smoke for Lumber Yard
- Smoke and animated winding wheels for Bauxite Mine
*Changes*
- Adjusted various primary industry probabilities and clustering behaviours
- Remove parameters that offered primary industry production change / closing as options
- Removed intro date from Furniture Factory for better game balance
- Removed intro date from Paper Mill to improve gameplay balance
- Removed intro date from Stockyard to prevent broken chains
- Removed intro date from Dairy to prevent broken industry chains
- Removed intro date from Sugar Refinery to avoid breaking Sugarcane / Sugar Beet chain for early start dates
- Removed intro date from Textile Mill to avoid breaking cargo chains
- Fishing Harbours no longer required to locate near town - increases probability of being built
- Use 1825 as intro date for Dredging Site for better game balance
- Use 1830 as intro date for Oil Wells and Oil Refinery to improve game balance
- Use 1824 as intro date for Cement Plant to improve game balance
- [Makefile] use nml translation report script by Alberth
*Fixes*
- Recycling Depot production code was incorrect
- Palette wrong for Quarry
- Hotels were too cheap to build
- Removed STR_EXTRA_FERTILIZER_PLANT from all translations that still used {WEIGHT_SHORT}
- Missing 'chemicals' in Fertiliser Plant extra text string (alberth)
- [Makefile] Adopt NML version check to NML's new version output."
Ostatnie pełne spolszczenie było do wersji 0.7.2, obecna to już 0.8.x, spolszczona na 70 kilka procent.
"*New Features*
- Reworked supplies mechanic: deliver supplies regularly for temporary production boost
- Construction sprites for some industries
- Snow and fences for Biorefinery
- Snow and fences for Glass Works
- Snow for windmill version of Grain Mill
- Fences for Smithy Forge
- Snow for Recycling Depot
- Snow and fences for Textile Mill
- Snow, fences and smoke for Sugar Refinery
- Snow, fences and smoke for Stockyard
- Snow and smoke for Lumber Yard
- Smoke and animated winding wheels for Bauxite Mine
*Changes*
- Adjusted various primary industry probabilities and clustering behaviours
- Remove parameters that offered primary industry production change / closing as options
- Removed intro date from Furniture Factory for better game balance
- Removed intro date from Paper Mill to improve gameplay balance
- Removed intro date from Stockyard to prevent broken chains
- Removed intro date from Dairy to prevent broken industry chains
- Removed intro date from Sugar Refinery to avoid breaking Sugarcane / Sugar Beet chain for early start dates
- Removed intro date from Textile Mill to avoid breaking cargo chains
- Fishing Harbours no longer required to locate near town - increases probability of being built
- Use 1825 as intro date for Dredging Site for better game balance
- Use 1830 as intro date for Oil Wells and Oil Refinery to improve game balance
- Use 1824 as intro date for Cement Plant to improve game balance
- [Makefile] use nml translation report script by Alberth
*Fixes*
- Recycling Depot production code was incorrect
- Palette wrong for Quarry
- Hotels were too cheap to build
- Removed STR_EXTRA_FERTILIZER_PLANT from all translations that still used {WEIGHT_SHORT}
- Missing 'chemicals' in Fertiliser Plant extra text string (alberth)
- [Makefile] Adopt NML version check to NML's new version output."
Ostatnie pełne spolszczenie było do wersji 0.7.2, obecna to już 0.8.x, spolszczona na 70 kilka procent.
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